DynRPG v0.32 Unofficial
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RPG::AnimationWeapon Class Reference

Used to define a weapon animation for a particular battler. More...

#include <AnimationWeapon.h>

Public Attributes

int id
 ID of the hero to have the weapon animation.
 
AnimationBattlerPose battlerPose
 pose # of the hero. Default is 3. (See RPG::AnimationBattlerPose)
 
bool isBattleAnim
 Weapon animation or Battle animation?
 
int battleAnimId
 Battle animation ID.
 
AnimationMoveBeforeAttack movement
 Movement before attack (See RPG::AnimationMoveBeforeAttack)
 
bool addAfterImage
 "Add" the after image?
 
WeaponNumberOfAttacks numAttacks
 Number of attacks (See RPG::WeaponNumberOfAttacks)
 
bool isRangedWeapon
 Is ranged weapon?
 
int rangedAnimId
 ID of ranged animation.
 
WeaponRangedAnimSpeed rangedAnimSpeed
 Ranged animation speed? (See RPG::WeaponRangedAnimSpeed)
 

Detailed Description

Used to define a weapon animation for a particular battler.

See also
RPG::AnimationBattlerPose
RPG::AnimationMoveBeforeAttack
RPG::AnimationAfterImage
RPG::WeaponNumberOfAttacks
RPG::WeaponRangedAnimSpeed
RPG::Item
RPG::items < Weapon Animation sub-screen

The documentation for this class was generated from the following file: