DynRPG v0.32 Unofficial
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RPG::Animation Class Reference

Used to define a battle animation, its frames, and effects. More...

#include <Animation.h>

Public Attributes

int id
 ID of the animation.
 
DStringPtr name
 The name of the animation.
 
DStringPtr filename
 The filename of the animation's graphic.
 
bool isLargeAnimation
 Does the animation use a large animation file?
 
CatalogPtr< AnimationEffect * > effects
 Pointer to the RPG::AnimationEffect array.
 
AnimationScope_T scope
 The scope of the animation (See RPG::AnimationScope)
 
AnimationYAxisLine_T yLine
 The location of the y-axis (See RPG::AnimationYAxisLine)
 
CatalogPtr< AnimationFrame * > frames
 Pointer to the RPG::AnimationFrame array.
 

Detailed Description

Used to define a battle animation, its frames, and effects.

See also
RPG::battleAnimations
RPG::AnimationEffect
RPG::AnimationScope
RPG::AnimationYAxisLine
RPG::AnimationFrame

The documentation for this class was generated from the following file: