DynRPG v0.32 Unofficial
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RPG::AnimationInBattle Class Reference

Used to access battle animation data while an animation is on screen. More...

#include <AnimationInBattle.h>

Public Attributes

int monsterGroupId
 The ID of the monster group.
 
bool isAnimationPlaying
 Is a battle animation playing?
 
AnimationCurrentcurrentAnim
 The battle animation's data.
 
int currentAnimationId
 The ID of the battle animation currently playing.
 
int currentAnimTarget
 The target of the battle animation currently playing (See RPG::AnimationTargetMonster)
 
int currentAnimationFrame
 Current animation frame playing.
 

Detailed Description

Used to access battle animation data while an animation is on screen.

See also
RPG::AnimationTargetMonster
RPG::Animation

The documentation for this class was generated from the following file: