DynRPG v0.32 Unofficial
Plugin SDK
Public Member Functions | Public Attributes | List of all members
RPG::SystemGraphic Class Reference

Used to store the system and "system2" graphics. More...

#include <SystemGraphic.h>

Public Member Functions

void loadFont (std::string fontName)
 Loads the font used for text drawing.
 
void change (std::string systemGraphicName, bool isTiled, bool isMincho)
 Changes the system graphic.
 

Public Attributes

ImagesystemImage
 System image
 
ImageexFont
 Image file for glyphs.
 
FontImage font
 Placeholder for font structure.
 
bool systemTiled
 Is the window background tiled? (in-game version of RPG::DBSystem::systemTiled)
 
SystemFont systemFont
 MS Gothic or MS Mincho? (in-game version of RPG::DBSystem::systemFont) (See RPG::SystemFont)
 
Imagesystem2Image
 System2 image
 

Detailed Description

Used to store the system and "system2" graphics.

See also
RPG::System
RPG::Image::setSystemPalette

Member Function Documentation

◆ change()

void RPG::SystemGraphic::change ( std::string systemGraphicName,
bool isTiled,
bool isMincho )

Changes the system graphic.

Parameters
systemGraphicNameName of the font
isTiledTile the system graphic?
isMinchoIs the font MS Mincho?
Warning
This is an experimental function.

◆ loadFont()

void RPG::SystemGraphic::loadFont ( std::string fontName)

Loads the font used for text drawing.

Parameters
fontNameName of the font
Warning
This is an experimental function.

The documentation for this class was generated from the following file: