DynRPG v0.32 Unofficial
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RPG::SceneShop Class Reference

Used to access the menu windows and its variables. More...

#include <SceneShop.h>

Public Attributes

voidAuroraBoard1
 Not even a little bit implemented...
 
voidAuroraBoard2
 Not even a little bit implemented...
 
ShopSubScene_T screen
 The RPG::ShopSubScene currently being displayed.
 
bool initialized
 The flag to repaint the screen.
 
WindowwinShopCover
 Pointer to the cover window's objects. This appears over the shop when selecting buy/sell/leave.
 
WindowwinShopMessage
 Pointer to the message box window's objects.
 
WindowwinShopInfo
 Pointer to the info window's objects.
 
WindowwinShopBuy
 Pointer to the buy window's objects. Same dimensions as Sell/Vending.
 
WindowwinShopSell
 Pointer to the sell window's objects. Same dimensions as Buy/Vending.
 
WindowwinShopVending
 Pointer to the vending window's objects. Same dimensions as Buy/Sell.
 
WindowwinShopParty
 Pointer to the party window's objects.
 
WindowwinShopOwnedEquipped
 Pointer to the owned/equipped window's objects.
 
WindowwinShopGold
 Pointer to the gold window's objects.
 
ShopTransaction transaction
 What type of transactions are allowed?
 
ShopVocabulary vocabulary
 Shop vocabulary type A, B, or C?
 
voidsuccessScriptData
 Pointer to scriptData for success handler. Not yet implemented.
 
DList< int > * shopItems
 Zero-based Array of item ids.
 
int transactionDelay
 The number of frames to delay either of the "_COMPLETE" sub-scenes. (See RPG::ShopSubScene)
 
int itemSellId
 The ID of the item being sold.
 
int menuOptionsX
 X-position of Buy/Sell/Leave choices.
 
int menuOptionsStringLength
 The string length of the message window. Must be changed before the screen draws.
 

Detailed Description

Used to access the menu windows and its variables.

See also
RPG::shop
RPG::Window

The documentation for this class was generated from the following file: