DynRPG v0.32 Unofficial
Plugin SDK
Public Attributes | List of all members
RPG::SceneMenu Class Reference

Used to access the menu windows and its variables. More...

#include <SceneMenu.h>

Public Attributes

MenuSubScreen_T screen
 The RPG::MenuSubScreen currently being displayed (replaces getMenuScreen() function from the days of yore)
 
bool repaint
 The flag to repaint the screen.
 
WindowwinOptions
 Pointer to the Options window's objects (Items, Skills, etc.).
 
WindowwinGold
 Pointer to the Gold window's objects.
 
WindowwinParty
 Pointer to the Party window's objects.
 
WindowMenuTargetwinItemSkillUse
 Pointer to the Item/Skill Use window's objects.
 
WindowMenuItemwinItems
 Pointer to the Item window's objects. (See RPG::WindowMenuItem)
 
WindowMenuSkillwinSkills
 Pointer to the Skills window's objects. (See RPG::WindowMenuSkill)
 
WindowwinTeleport
 Pointer to the Teleport pseudo-window's objects.
 
WindowMenuEquipwinEquip
 Pointer to the Equip window's objects. (See RPG::WindowMenuEquip)
 
WindowMenuEndwinQuit
 Pointer to the Quit window's objects. (See RPG::WindowMenuEnd)
 
int scrollUpCountItem
 The number of rows off-screen after a scroll (for items)
 
int inventoryPositionItem
 The item selection index (relative to the screen).
 
int scrollUpCountSkill
 The number of rows off-screen after a scroll (for skills)
 
int inventoryPositionSkill
 The skill selection index (relative to the screen).
 
int selectedItem
 The database ID of the item selected for the MENU_ITEM_USE RPG::MenuSubScreen.
 
int selectedSkill
 The database ID of the skill selected for the MENU_SKILL_USE RPG::MenuSubScreen.
 
WindowMenuStatuswinStatus
 Pointer to the Status window's objects.
 
WindowMenuOrderwinOrder
 Pointer to the Order window's objects.
 

Detailed Description

Used to access the menu windows and its variables.

See also
RPG::menu
RPG::Window

Member Data Documentation

◆ inventoryPositionItem

int RPG::SceneMenu::inventoryPositionItem

The item selection index (relative to the screen).

Note
indexes are zero-based starting from the top-left, and zig-zag to the right position, followed by the down-left position.

◆ inventoryPositionSkill

int RPG::SceneMenu::inventoryPositionSkill

The skill selection index (relative to the screen).

Note
indexes are zero-based starting from the top-left, and zig-zag to the right position, followed by the down-left position.

The documentation for this class was generated from the following file: