DynRPG v0.32 Unofficial
Plugin SDK
RPG::Actor Member List

This is the complete list of members for RPG::Actor, including all inherited members.

accessoryIdRPG::Actor
actionRPG::Battler
actionStatusRPG::Battler
actionTypeRPG::Battler
actorAnimRPG::Actor
actorAnimationFrameRPG::Actor
actorAnimationIdRPG::Actor
addSkill(int skillId)RPG::Actor
afterImageDestinationXRPG::Actor
afterImageDestinationYRPG::Actor
afterImageOriginXRPG::Actor
afterImageOriginYRPG::Actor
afterImageXRPG::Actor
afterImageYRPG::Actor
agilityDiffRPG::Actor
aiControlRPG::Actor
animationIdRPG::Battler
animDataRPG::Actorstatic
armorIdRPG::Actor
atbValueRPG::Battler
attackDiffRPG::Actor
attackDurationRPG::Actor
attributesRPG::Battler
battleCommandsRPG::Actor
battleGraphicIdRPG::Actor
battlerAnimFrameRPG::Actor
battlerSpawnedRPG::Actor
charsetFilenameRPG::Actor
charsetIdRPG::Actor
charsetTransparencyRPG::Actor
classChangingRPG::Actor
comboBattleCommandRPG::Actor
comboRepetitionsRPG::Actor
comboUsedBattleCommandRPG::Actor
conditionsRPG::Battler
currentComboHit (defined in RPG::Actor)RPG::Actor
currentComboHitAlt (defined in RPG::Actor)RPG::Actor
customBattleCommandsRPG::Actor
damageImageRPG::Battler
damagePopup(int number, int color)RPG::Battler
damagePopup(std::string text)RPG::Battler
damagePopupTimerRPG::Battler
defenseDiffRPG::Actor
degreeRPG::Actor
destinationXRPG::Battler
destinationYRPG::Battler
displayedConditionsRPG::Battler
executeAction(bool skipPluginHandlers=false)RPG::Battler
expRPG::Actor
facesetFilenameRPG::Actor
facesetIdRPG::Actor
firstWeaponRPG::Actor
firstWeaponMirroredRPG::Actor
firstWeaponRangedRPG::Actor
firstWeaponRangedMirroredRPG::Actor
flash(int r, int g, int b, int intensity, int duration)RPG::Battler
flashBRPG::Battler
flashGRPG::Battler
flashIntensityRPG::Battler
flashRRPG::Battler
flashTimerRPG::Battler
frameCounterRPG::Battler
getAgility()RPG::Battler
getAttack()RPG::Battler
getAttackPower(RPG::Battler *target)RPG::Battler
getAttributeResist(int id)RPG::Battler
getBattleCommand(int index)RPG::Actor
getBattleGraphicId()RPG::Actor
getCharsetFilename()RPG::Actor
getCharsetId()RPG::Actor
getCharsetTransparency()RPG::Actor
getDefense()RPG::Battler
getDegree()RPG::Actor
getFacesetFilename()RPG::Actor
getFacesetId()RPG::Actor
getIntelligence()RPG::Battler
getMaxHp()RPG::Battler
getMaxMp()RPG::Battler
getName()RPG::Battler
getSkillPower(int skillId, RPG::Battler *target)RPG::Battler
getTwoWeaponAgility()RPG::Actor
getTwoWeaponAttack()RPG::Actor
graphicsUpdateValueRPG::Actor
helmetIdRPG::Actor
hpRPG::Battler
idRPG::Battler
intelligenceDiffRPG::Actor
isAutoBattleRPG::Actor
isChargingRPG::Battler
isMonster()RPG::Battler
isRangedWeaponRPG::Actor
isSkillKnown(int skillId)RPG::Actor
itemAmountInBattleRPG::Actor
itemsInBattleRPG::Actor
jobClassIdRPG::Battler
learnedSkills (defined in RPG::Actor)RPG::Actor
levelRPG::Actor
lockEquipmentRPG::Actor
maxHitNumberRPG::Actor
maxHpDiffRPG::Actor
maxMpDiffRPG::Actor
mightyGuardRPG::Actor
mirroredRPG::Battler
mpRPG::Battler
nameRPG::Actor
notHiddenRPG::Battler
originXRPG::Battler
originYRPG::Battler
partyMember(int index)RPG::Actorstatic
posesRPG::Actor
posesMirroredRPG::Actor
rangedAnimSpeedRPG::Actor
rangedWeaponXRPG::Actor
rangedWeaponYRPG::Actor
removeSkill(int skillId)RPG::Actor
rowRPG::Battler
rowAltRPG::Battler
secondWeaponRPG::Actor
secondWeaponMirroredRPG::Actor
secondWeaponRangedRPG::Actor
secondWeaponRangedMirroredRPG::Actor
setRow(Row newRow)RPG::Battler
shakeOffsetXRPG::Battler
shakeOffsetYRPG::Battler
shakeSpeedRPG::Battler
shakeStrengthRPG::Battler
shakeTimerRPG::Battler
shieldIdRPG::Actor
turnsTakenRPG::Battler
twoWeaponsRPG::Actor
usedWeaponSlotRPG::Actor
weaponAddAfterImageRPG::Actor
weaponIdRPG::Actor
weaponMovementRPG::Actor
weaponNumAttacksRPG::Actor
weaponTargettingRPG::Actor
weaponTrajectoryRPG::Actor
xRPG::Battler
yRPG::Battler